Check out the series of Indie Dev Business Basics posts I wrote on the Indie Megabooth blog!
In the latest episode of the Legal Moves podcast, I talk with David Lakritz from LAI Global Gaming Services about localizing and publishing your game around the world. Don’t miss it!
When developing a game, there are a number of small details that you put into it, including the names of cards, powers, weapons, and other items within the game world. Whether it is a video game, mobile app, or tabletop game, there is a fear that using names that exist in other games could lead to legal liability. I was recently asked this question by a reader, and I thought…
I sit down with Aksel Junkkila of BugByte, Ltd., creators of the Battlestation franchise on Android, iOS and PC, to discuss finding success in the mobile games industry. We talk about choosing your genre, monetization and dealing with the community. We also discuss finding government and other funding for your game studio.
Business issues for startup game developers – New podcast episode with Nicholas Laborde of Raconteur Games
In this episode of the Legal Moves podcast, I chat with returning guest Nicholas Laborde about startup issues that game developers may face. We also discuss how he’s taken his company from business formation to publishing their first game on Steam.
I discuss getting on Microsoft platforms with Microsoft indie dev evangelists Katherine Harris and Tobiah Zarlez. We touch on the types of programs (including great free tools and services) available from Microsoft for indie developers, as well as some tips on marketing your game and working remotely.
Pitching your indie game to publishers with Raw Fury’s Jonas Antonsson – Legal Moves podcast episode 18
In this episode, I discuss the role of an indie game publisher and how indie developers can go about pitching to these publishers with Raw Fury’s Jonas Antonsson. This advice applies to both tabletop and digital game developers, so be sure to check it out!
Game lawyer Zachary Strebeck looks at some of the options that a successful game developer has when facing trademark infringement and copycat game clones.